/*
 * MyContactListener.cpp
 * This file is part of FunBall 
 *
 * Copyright (C) 2012 - Francois Berder
 *
 * FunBall is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * FunBall is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
 
 

#include "MyContactListener.hpp"
#include "Entity.hpp"
#include <cassert>

MyContactListener::MyContactListener():
b2ContactListener()
{
}

void MyContactListener::BeginContact(b2Contact *contact)
{
    Entity *e1 = (Entity*)(contact->GetFixtureA()->GetBody()->GetUserData());
    Entity *e2 = (Entity*)(contact->GetFixtureB()->GetBody()->GetUserData());
    assert(e1 != NULL && e2 != NULL);
    e1->collideWith(*e2);
    e2->collideWith(*e1);
}

void MyContactListener::EndContact(b2Contact *contact)
{
    Entity *e1 = (Entity*)(contact->GetFixtureA()->GetBody()->GetUserData());
    Entity *e2 = (Entity*)(contact->GetFixtureB()->GetBody()->GetUserData());
    assert(e1 != NULL && e2 != NULL);
    e1->endCollideWith(*e2);
    e2->endCollideWith(*e1);
}
